Skip to content

Shrike 2

Loading Create variant…
Tech
Clan
Mass
95t
Intro
3115 Late Republic
Rules
Advanced
Cost
26.9M C-bills
Move
Armor
288 pts

ER Medium Laser ×2Ultra AC/10 ×2LRM 10

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31

Availability by era

3 eras · 3 factions

GunPilotAdj BV
G016,574
G125,749
G234,781
G343,757
G452,846
G562,448
G672,191
G781,935
G881,821

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Shrike 2 is a 95-ton assault built for skirmishing, cruising at 43 km/h and topping out at 65, with a 180-metre jump afforded by its partial wings. Where the 3113 Shrike carried twin Ultra AC/5s in the left arm and paired ER large lasers in the torsos, this 3115 rework swaps in twin Ultra AC/10s in the left arm and drops to ER medium lasers in the left torso and right torso. The LRM 10 in the center torso and the targeting computer in the right arm carry over unchanged, though the heat-sink count falls from 12 to 11 laser sinks. It remains a command 'Mech with reinforced legs, built by Eagle Craft Group at Erewhon.

Armor & loadout

Mech rightFrontMech left
SHRIKE 2
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslCT112 rds · 1 t in RT
EnrRT · LT2
BalLA ×2230 rds · 3 t in LT
mobilityPartial WingClanRT · LT
electronicsTargeting ComputerClanRA