Shrike 2
- Type
- BattleMech
- Tech
- Clan
- Mass
- 95t
- Role
- Skirmisher
- Intro
- 3115 Late Republic
- Rules
- Advanced
- Cost
- 26.9M C-bills
- Move
- Armor
- 288 pts
ER Medium Laser ×2Ultra AC/10 ×2LRM 10
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
3 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,574 |
| G1 | 2 | 5,749 |
| G2 | 3 | 4,781 |
| G3 | 4 | 3,757 |
| G4 | 5 | 2,846 |
| G5 | 6 | 2,448 |
| G6 | 7 | 2,191 |
| G7 | 8 | 1,935 |
| G8 | 8 | 1,821 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Shrike 2 is a 95-ton assault built for skirmishing, cruising at 43 km/h and topping out at 65, with a 180-metre jump afforded by its partial wings. Where the 3113 Shrike carried twin Ultra AC/5s in the left arm and paired ER large lasers in the torsos, this 3115 rework swaps in twin Ultra AC/10s in the left arm and drops to ER medium lasers in the left torso and right torso. The LRM 10 in the center torso and the targeting computer in the right arm carry over unchanged, though the heat-sink count falls from 12 to 11 laser sinks. It remains a command 'Mech with reinforced legs, built by Eagle Craft Group at Erewhon.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | CT | 1 | 12 rds · 1 t in RT |
| Enr | RT · LT | 2 | |
| Bal | LA ×2 | 2 | 30 rds · 3 t in LT |
| mobilityPartial WingClan | RT · LT | ||
| electronicsTargeting ComputerClan | RA |