Shogun SHG-3E
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Juggernaut
- Intro
- 3090 Early Republic
- Rules
- Standard
- Move
- Armor
- 241 pts
Snub-Nose PPCLRM 15 ×2Streak SRM 6 ×2

Availability by era
4 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,615 |
| G1 | 2 | 4,036 |
| G2 | 3 | 3,357 |
| G3 | 4 | 2,637 |
| G4 | 5 | 1,998 |
| G5 | 6 | 1,718 |
| G6 | 7 | 1,538 |
| G7 | 8 | 1,359 |
| G8 | 8 | 1,279 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Shogun SHG-3E is an 85-ton assault built for the juggernaut role, cruising at 32 km/h and topping out at 54, with a jump range of 90 metres, a 3090 rework of the 2777 SHG-2H missile boat. Where the SHG-2H splits its torso Streak SRM 2 pairs across each side, the SHG-3E consolidates them into a single Streak SRM 6 in the left torso and another in the right torso. In place of the ER PPC, the right torso now carries a Snub-Nose PPC, while the LRM 15 in each arm carries over from the earlier design. The center torso Medium Laser, the head-mounted Medium Pulse Laser, and the Artemis IV fire-control systems in both arms are all dropped. CASE II replaces the CASE in both torsos, and the heat-sink count rises from 13 to 14 double. It is flagged as a maintenance-intensive design, built by Manufacturing Plant SFF-TU1 on Tukayyid.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 6 | RT · LT | 2 | 30 rds · 2 t |
| Enr | RT | 1 | |
| Msl | RA · LA | 2 | 32 rds · 4 t in RT, LT |
CASE II: Right Torso · Left Torso