Skip to content

Shogun SHG-3E

Loading Create variant…
Tech
Inner Sphere
Mass
85t
Intro
3090 Early Republic
Rules
Standard
Move
Armor
241 pts

Snub-Nose PPCLRM 15 ×2Streak SRM 6 ×2

SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G014,615
G124,036
G233,357
G342,637
G451,998
G561,718
G671,538
G781,359
G881,279

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Shogun SHG-3E is an 85-ton assault built for the juggernaut role, cruising at 32 km/h and topping out at 54, with a jump range of 90 metres, a 3090 rework of the 2777 SHG-2H missile boat. Where the SHG-2H splits its torso Streak SRM 2 pairs across each side, the SHG-3E consolidates them into a single Streak SRM 6 in the left torso and another in the right torso. In place of the ER PPC, the right torso now carries a Snub-Nose PPC, while the LRM 15 in each arm carries over from the earlier design. The center torso Medium Laser, the head-mounted Medium Pulse Laser, and the Artemis IV fire-control systems in both arms are all dropped. CASE II replaces the CASE in both torsos, and the heat-sink count rises from 13 to 14 double. It is flagged as a maintenance-intensive design, built by Manufacturing Plant SFF-TU1 on Tukayyid.

Armor & loadout

Mech rightFrontMech left
SHOGUN SHG-3E
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslStreak SRM 6RT · LT230 rds · 2 t
EnrRT1
MslRA · LA232 rds · 4 t in RT, LT

CASE II: Right Torso · Left Torso