Schildkröte Line Tank (Plasma)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Sniper
- Intro
- 3138 Dark Age
- Rules
- Advanced
- Move
- Armor
- 208 pts
Plasma RifleMML 7Anti-Missile SystemTAG
Battle Value
1,104by skill
Point Value
29

(Plasma)
Schildkröte Line Tank
PV29
TP: cvSZ: 2TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
3
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
2 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,550 |
| G1 | 2 | 2,230 |
| G2 | 3 | 1,855 |
| G3 | 4 | 1,457 |
| G4 | 5 | 1,104 |
| G5 | 6 | 949 |
| G6 | 7 | 850 |
| G7 | 8 | 751 |
| G8 | 8 | 707 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Schildkröte Line Tank (Plasma) is a 50-ton tracked combat vehicle fielded in the sniper role, cruising at 32 km/h with a top speed near 54. Where the base model mounts an LB 10-X AC and a Light PPC in the turret alongside the Anti-Missile System, this variant drops both guns for a Plasma Rifle, an MML 7, and a TAG, keeping the Anti-Missile System in the same turret. The turret adds an Artemis IV FCS, and the hull keeps its CASE. Armor remains Heavy Ferro-Fibrous over the XL-engined hull. Blue Shot Weapons builds it at Loxley.
Armor & loadout
SCHILDKRÖTE LINE TANK (PLASMA)
EnergyMissileSupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | T | 1 | 1 t ammo in B |
| EnrPlasma Rifle | T | 1 | 2 t ammo in B |
| Msl | T | 1 | 2 t ammo in B |
| SupTAG | T | 1 | |
| electronicsArtemis IV FCSIS | T | ||
| otherArmored Motive SystemIS | B |
CASE: Body
Systems & manufacturers
Schildkröte Line Tank variants (4)
Schildkröte Line Tank Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, ARS, CASE, FLK1/1/1, SRCH, TUR(2/2/2, AMS, FLK1/1/1) Introduced 3122 Battle value 1,009 Point value 28(HPPC) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, ARS, CASE, SRCH, TUR(2/2/2, AMS) Introduced 3133 Battle value 1,057 Point value 28(Light Gauss) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, ARS, CASE, SRCH, TUR(1/1/1, AMS) Introduced 3136 Battle value 954 Point value 24
(Plasma) current variant Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, ARS, CASE, IF0*, SRCH, TAG, TUR(3/2/1, AMS, IF0*, TAG) Introduced 3138 Battle value 1,104 Point value 29