Ranger Armored Fighting Vehicle VV2
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Striker
- Intro
- 3082 Early Republic
- Rules
- Advanced
- Cost
- 1.24M C-bills
- Move
- Armor
- 152 pts

ER Small Laser ×2Magshot ×8
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitBattle Value
711by skill
Point Value
28
Recognition Notes
The Ranger Armored Fighting Vehicle VV2 is a 45-ton wheeled combat vehicle built as a striker, cruising at 65 km/h with a top speed near 97. Its turret carries eight Magshot guns, and two ER small lasers face front on the hull. The crew rides behind standard armor. Valiant Systems builds the type at Johnsondale.
Armor & Loadout
RANGER ARMORED FIGHTING VEHICLE VV2
EnergyBallistic
Front: 34 front
Right: 30 front
Left: 30 front
Turret: 30 front
Rear: 28 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| Bal | T ×8 | 8 | 4 t ammo in B |
Systems & Manufacturers
VV2
Ranger Armored Fighting Vehicle
PV28
TP: CVSZ: 2TMM: 0MV: 12"w
ROLE: Striker
Damage
S (+0)
3
M (+2)
3
L (+4)
0
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
4 eras · 14 factions
Federated SunsFree Worlds League (Duchy of Andurien)Free Worlds League (Duchy of Tamarind-Abbey)Free Worlds League (Marik-Stewart Commonwealth)Free Worlds League (Non-Aligned Worlds)Free Worlds League (Oriente Protectorate)Free Worlds League (Regulan Fiefs)Free Worlds League (Rim Commonality)Lyran CommonwealthMercenaryRepublic of the Sphere
Ranger Armored Fighting Vehicle variants (5)
VV1 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/0*/-) Introduced 3076 Battle value 604 Point value 21VV1 (MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(2/-/-) Introduced 3076 Battle value 607 Point value 19
VV2 current variant Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3082 Battle value 711 Point value 28
VV22 Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities SRCH, TUR(3/3/-) Introduced 3082 Battle value 786 Point value 30VV1 (Interdictor) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, SRCH, TUR(2/-/-) Introduced 3087 Battle value 688 Point value 23