Ranger Armored Fighting Vehicle VV1
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Scout
- Intro
- 3076 Jihad
- Rules
- Standard
- Cost
- 1.21M C-bills
- Move
- Armor
- 160 pts
ER Small Laser ×2Light Machine Gun ×4Machine Gun ×4Light Machine Gun ArrayMachine Gun Array
Battle Value
604by skill
Point Value
21

TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitVV1
Ranger Armored Fighting Vehicle
PV21
TP: CVSZ: 2TMM: 0MV: 12"w
ROLE: Scout
Damage
S (+0)
2
M (+2)
1
L (+4)
0
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13
Availability by era
5 eras · 20 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,395 |
| G1 | 2 | 1,220 |
| G2 | 3 | 1,015 |
| G3 | 4 | 797 |
| G4 | 5 | 604 |
| G5 | 6 | 519 |
| G6 | 7 | 465 |
| G7 | 8 | 411 |
| G8 | 8 | 387 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Ranger Armored Fighting Vehicle VV1 is a 45-ton wheeled combat vehicle built for scouting at close range, cruising at 65 km/h and reaching 97, quick for its weight. A pair of ER small lasers faces front on the hull, and the turret carries a dense battery of four Light Machine Guns, a Light Machine Gun Array, four Machine Guns, and a Machine Gun Array. The crew rides behind standard armor. Valiant Systems builds the type at Johnsondale.
Armor & loadout
RANGER ARMORED FIGHTING VEHICLE VV1
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| Bal | T ×4 | 4 | 1.5 t ammo in B |
| BalLight Machine Gun Array | T | 1 | |
| Bal | T ×4 | 4 | 1 t ammo in B |
| Bal | T | 1 |
Systems & manufacturers
Ranger Armored Fighting Vehicle variants (5)
VV1 current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/0*/-) Introduced 3076 Battle value 604 Point value 21
VV1 (MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(2/-/-) Introduced 3076 Battle value 607 Point value 19VV2 Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3082 Battle value 711 Point value 28VV22 Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities SRCH, TUR(3/3/-) Introduced 3082 Battle value 786 Point value 30VV1 (Interdictor) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, SRCH, TUR(2/-/-) Introduced 3087 Battle value 688 Point value 23