Raijin II RJN-200-A
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3066 FedCom Civil War
- Rules
- Standard
- Cost
- 12.29M C-bills
- Move
- Armor
- 169 pts
ER Medium Laser ×3ER PPCStreak SRM 4
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
1,763by skill
Point Value
39
Recognition Notes
The Raijin II RJN-200-A is a 50-ton skirmisher running on a 300 XL fusion engine, cruising at 65 km/h and reaching 97 km/h, with a jump capability of 180 metres. Triple-strength myomer lets it push its cruising speed to 86 km/h under combat heat. Its firepower spans an ER PPC in the right torso, a Streak SRM 4 in the left torso, and three ER medium lasers split across both arms and the head. CASE protects the left torso ammunition, and a C3i computer sits in the center torso. Krupp Armament Works builds the type at its Terra facility.
Armor & Loadout
RAIJIN II RJN-200-A
EnergyMissile
Head: 9 front
Center Torso: 24 front, 8 rear
Right Torso: 18 front, 6 rear
Left Torso: 18 front, 6 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RA · LA | 3 | |
| Enr | RT | 1 | |
| MslStreak SRM 4 | LT | 1 | 25 rds · 1 t |
| electronicsC3i ComputerIS | CT |
CASE: Left Torso
Systems & Manufacturers
RJN-200-A
Raijin II
PV39
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
1
OV: 1Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
2 eras · 1 faction
Raijin II variants (3)
RJN-200-A current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, MHQ2, TSM Introduced 3066 Battle value 1,763 Point value 39
RJN-200-B Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ECM, ENE, MHQ2, PRB, RCN, STL, TAG Introduced 3066 Battle value 1,439 Point value 48RJN-200-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ECM, ENE, MHQ2, STL, TSM Introduced 3066 Battle value 1,754 Point value 46