Prowler Multi-Terrain Vehicle (Support)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Brawler
- Intro
- 2878 Early Succession War
- Rules
- Advanced
- Cost
- 2.18M C-bills
- Move
- Armor
- 112 pts
Medium Laser ×2LRM 15SRM 2
Battle Value
799by skill
Point Value
22

Technical Readout: TR:3085S · Record Sheets: RS:3085u-CE
Compare this unit(Support)
Prowler Multi-Terrain Vehicle
PV22
TP: CVSZ: 2TMM: 0MV: 8"t
ROLE: Brawler
Damage
S (+0)
2
M (+2)
3
L (+4)
1
Heat not tracked

Special AMP, , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
10 eras · 35 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,846 |
| G1 | 2 | 1,614 |
| G2 | 3 | 1,342 |
| G3 | 4 | 1,055 |
| G4 | 5 | 799 |
| G5 | 6 | 687 |
| G6 | 7 | 615 |
| G7 | 8 | 543 |
| G8 | 8 | 511 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Prowler Multi-Terrain Vehicle (Support) is a 55-ton tracked combat vehicle built as a brawler, cruising at 43 km/h with a top speed of 65. Its turret trades the base model's LRM 10 for an LRM 15, and swaps the paired Medium Pulse Lasers for two plain Medium Lasers. The SRM 2 on the front carries over unchanged, and the hull's Beagle active probe is gone. The crew compartment now carries a 4-ton infantry compartment, and the type is fielded as a field refit rather than built at a dedicated factory.
Armor & loadout
PROWLER MULTI-TERRAIN VEHICLE (SUPPORT)
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | F | 1 | 1 t ammo in B |
| Msl | T | 1 | 3 t ammo in B |
| Enr | T ×2 | 2 | |
| otherFully Amphibious ChassisIS | B |
Systems & manufacturers
Prowler Multi-Terrain Vehicle variants (9)
Prowler Multi-Terrain Vehicle Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CT4.5, IF1, PRB, RCN, SRCH, TUR(2/2/1, IF1) Introduced 2611 Battle value 721 Point value 25(ECM) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CT4.5, ECM, IF1, SRCH, TUR(2/2/1, IF1) Introduced 2614 Battle value 788 Point value 24(Succession Wars) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CT8, IF1, SRCH, TUR(2/2/1, IF1) Introduced 2863 Battle value 703 Point value 20
(Support) current variant Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, IF1, IT4, SRCH, TUR(2/2/1, IF1) Introduced 2878 Battle value 799 Point value 22
(Sealed) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CT4.5, IF1, PRB, RCN, SEAL, SRCH, TUR(2/2/1, IF1) Introduced 2960 Battle value 680 Point value 25(WoB) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, C3I, IF0*, IT6, MHQ2, SRCH, TUR(2/2/0*, IF0*) Introduced 3077 Battle value 697 Point value 22(RAF) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, C3S, IF0*, IT4, MHQ1, PRB, RCN, SRCH, TUR(3/2/1, IF0*) Introduced 3081 Battle value 679 Point value 25(Security) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CASE, IF1, IT5, PRB, RCN, SRCH, TSEMP1, TUR(0*/1/1, IF1, TSEMP1) Introduced 3123 Battle value 1,160 Point value 25(3140 Upgrade) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, IF0*, IT4, PRB, RCN, SRCH, TSEMP1, TUR(1/1/0*, IF0*, TSEMP1) Introduced 3140 Battle value 1,245 Point value 26