Prowler Multi-Terrain Vehicle (Succession Wars)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Missile Boat
- Intro
- 2863 Early Succession War
- Rules
- Advanced
- Cost
- 1.97M C-bills
- Move
- Armor
- 112 pts

Medium Laser ×2LRM 10SRM 2
Technical Readout: TR:3085S · Record Sheets: RS:3085u-CE
Compare this unitBattle Value
703by skill
Point Value
20
Recognition Notes
The Prowler Multi-Terrain Vehicle (Succession Wars) is a 55-ton tracked combat vehicle fielded as a missile boat, cruising at 43 km/h with a top speed of 65. Where the original Prowler's turret carried a pair of medium pulse lasers alongside its LRM 10, this version swaps in two plain medium lasers in the turret, keeping the same LRM 10 in that mount. The SRM 2 on the front carries over unchanged, and standard armor still covers the hull. The Beagle active probe fitted to the original's hull is absent here. Ceres Metals Industries builds the type at Indicass.
Armor & Loadout
PROWLER MULTI-TERRAIN VEHICLE (SUCCESSION WARS)
EnergyMissile
Front: 25 front
Right: 23 front
Left: 23 front
Turret: 23 front
Rear: 18 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | F | 1 | 1 t ammo in B |
| Msl | T | 1 | 1 t ammo in B |
| Enr | T ×2 | 2 | |
| otherFully Amphibious ChassisIS | B |
Systems & Manufacturers
(Succession Wars)
Prowler Multi-Terrain Vehicle
PV20
TP: CVSZ: 2TMM: 0MV: 8"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special AMP, , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
10 eras · 6 factions
Prowler Multi-Terrain Vehicle variants (9)
Prowler Multi-Terrain Vehicle Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CT4.5, IF1, PRB, RCN, SRCH, TUR(2/2/1, IF1) Introduced 2611 Battle value 721 Point value 25(ECM) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CT4.5, ECM, IF1, SRCH, TUR(2/2/1, IF1) Introduced 2614 Battle value 788 Point value 24
(Succession Wars) current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CT8, IF1, SRCH, TUR(2/2/1, IF1) Introduced 2863 Battle value 703 Point value 20
(Support) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, IF1, IT4, SRCH, TUR(2/2/1, IF1) Introduced 2878 Battle value 799 Point value 22(Sealed) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CT4.5, IF1, PRB, RCN, SEAL, SRCH, TUR(2/2/1, IF1) Introduced 2960 Battle value 680 Point value 25(WoB) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, C3I, IF0*, IT6, MHQ2, SRCH, TUR(2/2/0*, IF0*) Introduced 3077 Battle value 697 Point value 22(RAF) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, C3S, IF0*, IT4, MHQ1, PRB, RCN, SRCH, TUR(3/2/1, IF0*) Introduced 3081 Battle value 679 Point value 25(Security) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CASE, IF1, IT5, PRB, RCN, SRCH, TSEMP1, TUR(0*/1/1, IF1, TSEMP1) Introduced 3123 Battle value 1,160 Point value 25(3140 Upgrade) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, IF0*, IT4, PRB, RCN, SRCH, TSEMP1, TUR(1/1/0*, IF0*, TSEMP1) Introduced 3140 Battle value 1,245 Point value 26