Prowler Multi-Terrain Vehicle (ECM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Brawler
- Intro
- 2614 Star League
- Rules
- Advanced
- Cost
- 2.34M C-bills
- Move
- Armor
- 112 pts

Medium Pulse Laser ×2LRM 10SRM 2
Technical Readout: TR:3085S · Record Sheets: RS:3085u-CE
Compare this unitBattle Value
788by skill
Point Value
24
Recognition Notes
The Prowler Multi-Terrain Vehicle (ECM) is a 55-ton tracked combat vehicle fighting as a brawler, cruising at 43 km/h with a top speed near 65. Its turret carries an LRM 10 and two Medium Pulse Lasers, and an SRM 2 faces front on the hull, the same weapons fit found on the base Prowler. Where the base model carries a Beagle active probe in the hull, this variant swaps it for a Guardian ECM suite in the same location. Armor remains standard plate on the fusion-powered hull. This variant is a field refit built at various sites rather than a factory-produced model.
Armor & Loadout
PROWLER MULTI-TERRAIN VEHICLE (ECM)
EnergyMissile
Front: 25 front
Right: 23 front
Left: 23 front
Turret: 23 front
Rear: 18 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | F | 1 | 1 t ammo in B |
| Msl | T | 1 | 1 t ammo in B |
| Enr | T ×2 | 2 | |
| electronicsGuardian ECM SuiteIS | B | ||
| otherFully Amphibious ChassisIS | B |
Systems & Manufacturers
(ECM)
Prowler Multi-Terrain Vehicle
PV24
TP: CVSZ: 2TMM: 0MV: 8"t
ROLE: Brawler
Damage
S (+0)
2
M (+2)
3
L (+4)
1
Heat not tracked

Special AMP, , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
11 eras · 11 factions
Prowler Multi-Terrain Vehicle variants (9)
Prowler Multi-Terrain Vehicle Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CT4.5, IF1, PRB, RCN, SRCH, TUR(2/2/1, IF1) Introduced 2611 Battle value 721 Point value 25
(ECM) current variant Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CT4.5, ECM, IF1, SRCH, TUR(2/2/1, IF1) Introduced 2614 Battle value 788 Point value 24
(Succession Wars) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CT8, IF1, SRCH, TUR(2/2/1, IF1) Introduced 2863 Battle value 703 Point value 20(Support) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, IF1, IT4, SRCH, TUR(2/2/1, IF1) Introduced 2878 Battle value 799 Point value 22(Sealed) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CT4.5, IF1, PRB, RCN, SEAL, SRCH, TUR(2/2/1, IF1) Introduced 2960 Battle value 680 Point value 25(WoB) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, C3I, IF0*, IT6, MHQ2, SRCH, TUR(2/2/0*, IF0*) Introduced 3077 Battle value 697 Point value 22(RAF) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, C3S, IF0*, IT4, MHQ1, PRB, RCN, SRCH, TUR(3/2/1, IF0*) Introduced 3081 Battle value 679 Point value 25(Security) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, CASE, IF1, IT5, PRB, RCN, SRCH, TSEMP1, TUR(0*/1/1, IF1, TSEMP1) Introduced 3123 Battle value 1,160 Point value 25(3140 Upgrade) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMP, IF0*, IT4, PRB, RCN, SRCH, TSEMP1, TUR(1/1/0*, IF0*, TSEMP1) Introduced 3140 Battle value 1,245 Point value 26