Pouncer B
- Type
- BattleMech
- Tech
- Clan
- Mass
- 40t
- Role
- Sniper
- Intro
- 3050 Clan Invasion
- Rules
- Standard
- Cost
- 9.15M C-bills
- Move
- Armor
- 115 pts
ER Large Laser ×2SRM 4 ×2LRM 10
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unit
Availability by era
7 eras · 24 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,241 |
| G1 | 2 | 3,709 |
| G2 | 3 | 3,084 |
| G3 | 4 | 2,424 |
| G4 | 5 | 1,836 |
| G5 | 6 | 1,579 |
| G6 | 7 | 1,414 |
| G7 | 8 | 1,248 |
| G8 | 8 | 1,175 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Pouncer B is a 40-ton medium fielded as an alternate configuration to the Prime, cruising at 65 km/h and topping out near 97, with a jump range of 150 metres. Where the Prime carries a pair of ER PPCs in the arms and an ER Small Laser in the left torso, this configuration mounts an ER Large Laser and an SRM 4 in each arm, with an LRM 10 in the right torso. The mixed loadout of energy, short-range missile, and long-range missile weapons trades the Prime's stand-off punch for a broader spread of engagement ranges. It shares the same 240 XL fusion engine, endo steel structure, ferro-fibrous armor, and 12 double heat sinks as the Prime, along with the same fragile head. WC Primary Facility 5 builds it at Tiber, with additional production at Sheridan and aboard the Sea Fox Factory Ship.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT | 1 | 12 rds · 1 t |
| Enr | RA · LA | 2 | |
| MslSRM 4 | RA · LA | 2 | 50 rds · 2 t |