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Peacekeeper PKP-2K

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Tech
Inner Sphere
Mass
95t
Role
Sniper
Intro
3116 Late Republic
Rules
Advanced
Cost
33.94M C-bills
Move
Armor
270 pts

ER PPCHeavy PPCMedium X-Pulse LaserPlasma Rifle

SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27

Availability by era

3 eras · 1 faction

GunPilotAdj BV
G016,614
G125,783
G234,810
G343,779
G452,863
G562,462
G672,205
G781,947
G881,832

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The PKP-2K is a 95-ton assault that fights at long range, a 3116 rework of the 3086 PKP-1A, cruising at 43 km/h and topping out near 65, with a 90-metre jump capability. It keeps the ER PPC in the left arm, the Heavy PPC in the right arm, and the Plasma Rifle in the right torso, but swaps the left torso's ER Large Laser for a Medium X-Pulse Laser and drops the SRM 2. Anti-penetrative ablation armor replaces the PKP-1A's standard plating, and where the earlier model carried CASE and a C3 slave unit in the right torso and head respectively, this variant fields a C3 emergency master computer in the right torso. It retains the rugged, field-serviceable frame, and Luthien Armor Works builds it at New Samarkand.

Armor & loadout

Mech rightFrontMech left
PEACEKEEPER PKP-2K
Energy
Weapon / EquipmentLocQtyAmmo
EnrPlasma RifleRT120 rds · 2 t
EnrLT1
EnrHeavy PPCRA1
EnrLA1
otherISC3EmergencyMasterRT