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Peacekeeper PKP-1B

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Tech
Inner Sphere
Mass
95t
Role
Sniper
Intro
3087 Early Republic
Rules
Standard
Cost
28.89M C-bills
Move
Armor
293 pts

Heavy PPC ×2ER Large LaserPlasma Rifle

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29

Availability by era

4 eras · 3 factions

GunPilotAdj BV
G016,886
G126,022
G235,008
G343,935
G452,981
G562,564
G672,295
G782,027
G881,908

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The PKP-1B is a 95-ton assault that fights at long range, a 3087 refinement of the 3086 PKP-1A, cruising at 43 km/h and topping out near 65, with a boosted cruising speed of 65 km/h under combat heat and a 90-metre jump capability. Where the PKP-1A carries an ER PPC in the left arm, this variant fields a second Heavy PPC there, matching the one in the right arm, and it drops the right torso's SRM 2 and CASE installation entirely. The ER Large Laser in the left torso and the Plasma Rifle in the right torso carry over unchanged, as does the C3 slave unit in the head. Light ferro-fibrous armor replaces the PKP-1A's standard plating, and the machine retains its rugged, field-serviceable frame. Independence Weaponry builds it at Quentin, with Luthien Armor Works producing it as well.

Armor & loadout

Mech rightFrontMech left
PEACEKEEPER PKP-1B
Energy
Weapon / EquipmentLocQtyAmmo
EnrPlasma RifleRT120 rds · 2 t
EnrLT1
EnrHeavy PPCRA · LA2
electronicsC3 SlaveISHD