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Parash 3

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Tech
Clan
Mass
35t
Intro
3083 Early Republic
Rules
Experimental
Cost
6.32M C-bills
Move
Armor
112 pts

Large Pulse LaserTAG

SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G014,049
G123,541
G232,945
G342,314
G451,753
G561,508
G671,350
G781,192
G881,122

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Parash 3 is a 35-ton striker running on a 245 Clan XL fusion engine, cruising at 76 km/h and topping out near 119; a single jump carries it 210 metres. It mounts a Large Pulse Laser in the right arm and a TAG in the left arm. A Bloodhound active probe and an Angel ECM suite occupy the center torso. The left arm weapon is jettisonable, and the 'Mech holds a low, hard-to-target silhouette. Field Refit produces the type at various sites.

Armor & loadout

Mech rightFrontMech left
PARASH 3
EnergySupport
Weapon / EquipmentLocQtyAmmo
EnrRA1
SupTAGLA1
electronicsBloodhound Active ProbeISCT
electronicsAngel ECM SuiteISCT

Parash variants (3)

All 3 Parash variants