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Parash 2

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Tech
Clan
Mass
35t
Intro
3084 Early Republic
Rules
Experimental
Cost
7.08M C-bills
Move
Armor
112 pts

ER Large Pulse LaserImproved Heavy Medium LaserLight TAG

SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23

Availability by era

4 eras · 2 factions

GunPilotAdj BV
G013,518
G123,076
G232,559
G342,010
G451,523
G561,310
G671,173
G781,036
G88975

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Parash 2 is a 35-ton striker that fights at close-to-medium range, cruising at 76 km/h and topping out at 119, with a 210-metre jump capability. Its right arm carries an ER Large Pulse Laser, while the left arm mounts an Improved Heavy Medium Laser alongside a Light TAG. A Watchdog ECM suite sits in the left torso, and the type carries a jettisonable arm weapon and stands with a low, hard-to-target silhouette. It is built at Manufacturing Site #3 in New Oslo.

Armor & loadout

Mech rightFrontMech left
PARASH 2
EnergySupport
Weapon / EquipmentLocQtyAmmo
EnrRA1
EnrLA1
SupLA1
electronicsWatchdog CEWSClanLT

Parash variants (3)

All 3 Parash variants