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Parash

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Tech
Clan
Mass
35t
Intro
3083 Early Republic
Rules
Standard
Cost
6.38M C-bills
Move
Armor
112 pts

Large Pulse LaserTAG

SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22

Availability by era

4 eras · 5 factions

GunPilotAdj BV
G013,003
G122,626
G232,184
G341,716
G451,300
G561,118
G671,001
G78884
G88832

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Parash is a 35-ton striker that cruises at 76 km/h and can push to 119, with a single jump carrying it 210 metres. A large pulse laser sits in the right arm, and a TAG unit rides in the left. The chassis carries a low, hard-to-target silhouette, and its 245 XL fusion engine runs alongside ten double heat sinks under standard armor. Manufacturing Site #3 builds it at New Oslo.

Armor & loadout

Mech rightFrontMech left
PARASH
EnergySupport
Weapon / EquipmentLocQtyAmmo
EnrRA1
SupTAGLA1
electronicsActive ProbeClanRT
electronicsECM SuiteClanLT

Parash variants (3)

All 3 Parash variants