Paladin PAL-1
Loading Create variant…
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3053 Clan Invasion
- Rules
- Standard
- Cost
- 5.76M C-bills
- Move
- Armor
- 197 pts
Large Pulse LaserMachine Gun ×7Streak SRM 2 ×2SRM 6
Battle Value
1,361by skill
Point Value
40
View on Sarna
Technical Readout: TR:3055U · Record Sheets: RS:3055Uu
Compare this unitPAL-1
Paladin
PV40
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Skirmisher
Damage
S (+0)
5
M (+2)
3
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
3 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,144 |
| G1 | 2 | 2,749 |
| G2 | 3 | 2,286 |
| G3 | 4 | 1,797 |
| G4 | 5 | 1,361 |
| G5 | 6 | 1,170 |
| G6 | 7 | 1,048 |
| G7 | 8 | 925 |
| G8 | 8 | 871 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Paladin PAL-1 is a 60-ton skirmisher built on a 300 fusion engine, cruising at 54 km/h and reaching 86 km/h at need. It carries a Large Pulse Laser in the right arm alongside a Machine Gun in the left, while the left torso houses an SRM 6 and a Streak SRM 2. Ferro-fibrous armor covers an endo steel frame, and ten double heat sinks handle the engine's output. The type is known as a maintenance-intensive design, and Innovative Design Concepts builds it on Solaris VII.
Armor & loadout
Mech rightFrontMech left
PALADIN PAL-1
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | LT | 1 | 15 rds · 1 t |
| MslStreak SRM 2 | LT ×2 | 2 | 50 rds · 1 t |
| Enr | RA | 1 | |
| Bal | LA ×7 | 7 | 200 rds · 1 t in LT |
| electronicsArtemis IV FCSIS | LT |
CASE: Left Torso
Systems & manufacturers
Paladin variants (3)
PAL-1 current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3053 Battle value 1,361 Point value 40
PAL-2 Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE, TSM Introduced 3068 Battle value 1,617 Point value 37PAL-3 Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE Introduced 3068 Battle value 1,370 Point value 35