Myrmidon Medium Tank Type 2
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Scout
- Intro
- 3075 Jihad
- Rules
- Advanced
- Cost
- 3.7M C-bills
- Move
- Armor
- 148 pts
Plasma Rifle
Battle Value
984by skill
Point Value
25

View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unitType 2
Myrmidon Medium Tank
PV25
TP: CVSZ: 2TMM: 0MV: 12"t
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 45Skill 1 40Skill 2 35Skill 3 30Skill 4 25Skill 5 22Skill 6 19Skill 7 16Skill 8 13
Availability by era
5 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,273 |
| G1 | 2 | 1,988 |
| G2 | 3 | 1,653 |
| G3 | 4 | 1,299 |
| G4 | 5 | 984 |
| G5 | 6 | 846 |
| G6 | 7 | 758 |
| G7 | 8 | 669 |
| G8 | 8 | 630 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Myrmidon Medium Tank Type 2 is a 40-ton tracked combat vehicle refitted for the scout role, replacing the original's PPC and SRM 6 in the turret with a single plasma rifle. The Light engine lifts cruising speed from 54 to 65 km/h and top speed from 86 to 97 km/h, and Heavy Ferro-Fibrous plate replaces the Standard armor of the base model. A vehicular mine dispenser is fitted on the right side and another on the left side, neither present on the original. This conversion is a field refit carried out at various sites rather than a single factory.
Armor & loadout
MYRMIDON MEDIUM TANK TYPE 2
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrPlasma Rifle | T | 1 | 3 t ammo in B |
| otherVehicular Mine DispenserIS | R · L |
Systems & manufacturers
Myrmidon Medium Tank variants (4)
Myrmidon Medium Tank Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(2/2/1) Introduced 3060 Battle value 815 Point value 23P (Tate) Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities SRCH, TUR(2/2/-) Introduced 3069 Battle value 780 Point value 22
Type 2 current variant Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, MDS6, SRCH, TUR(1/1/-) Introduced 3075 Battle value 984 Point value 25
(Anti-Infantry) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities SRCH, TUR(2/2/1) Introduced 3080 Battle value 749 Point value 23