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Myrmidon Medium Tank (Anti-Infantry)

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Tech
Inner Sphere
Mass
40t
Intro
3080 Jihad
Rules
Advanced
Cost
1.29M C-bills
Move
Armor
144 pts

ER Large LaserLight Machine Gun ×6

Myrmidon Medium Tank (Anti-Infantry) line art

Art © The Topps Company · Catalyst Game Labs

Technical Readout: TR:Proto · Record Sheets: RS:Proto

Compare this unit
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15

Availability by era

5 eras · 3 factions

GunPilotAdj BV
G011,730
G121,513
G231,258
G34989
G45749
G56644
G67577
G78509
G88479

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Myrmidon Medium Tank (Anti-Infantry) is a 40-ton tracked combat vehicle built for the brawl, replacing the base model's turret-mounted PPC and SRM 6 with a single ER large laser in the turret. In place of those weapons, three light machine guns cover the right side and three more cover the left side of the hull, a battery the original skirmisher variant never carried. Cruising speed stays at 54 km/h with a top speed near 86, unchanged from the base model, and the crew still rides behind standard armor. Jalastar Aerospace builds it at Panpour.

Armor & loadout

MYRMIDON MEDIUM TANK (ANTI-INFANTRY)
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalR ×3 · L ×361 t ammo in B
EnrT1
otherSponson TurretB