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Medium Strike Fighter Defender II C

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Tech
Clan
Mass
25t
Intro
3142 Dark Age
Rules
Standard
Move
Armor
24 pts

Medium Chemical Laser ×3AP Gauss Rifle ×4

Medium Strike Fighter Defender II C line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13

Availability by era

2 eras · 2 factions

GunPilotAdj BV
G01869
G12760
G23632
G34496
G45376
G56323
G67290
G78256
G88241

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Defender II C is a 25-ton fighter that rebuilds the Defender as a close-in dogfighter, discarding the original's SRM 2 in the nose and the paired LRM 5s in the wings for a nose battery of three medium chemical lasers and a pair of AP Gauss rifles on each wing. The switch to Clan-built systems trades the Defender's fire-support role for sustained short-range gunnery. CASE units sit in the right wing, the left wing, and the fuselage, guarding the ammunition feeding the AP Gauss rifles. Armor remains standard plate over the ICE-powered airframe.

Armor & loadout

MEDIUM STRIKE FIGHTER DEFENDER II C
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrN ×331 t ammo in FS
BalRW ×2 · LW ×241 t ammo in FS

CASE: Right Wing · Left Wing · Fuselage