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Mechbuster (Laser)

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Tech
Inner Sphere
Mass
50t
Role
Attack
Rules
Introductory
Cost
628.3K C-bills
Move
Armor
42 pts

Medium Laser ×3

SkillPVSkill 0 35Skill 1 31Skill 2 27Skill 3 23Skill 4 19Skill 5 17Skill 6 15Skill 7 13Skill 8 11

Availability by era

8 eras · 13 factions

GunPilotAdj BV
G01730
G12638
G23531
G34417
G45316
G56272
G67243
G78215
G88202

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mechbuster (Laser) is a 50-ton fighter flown in the attack role. Where the base model concentrates its firepower in a single autocannon/20 in the nose, this variant strips that gun out and fits three medium lasers in the nose in its place. Standard armor covers the airframe in both forms, and nine single heat sinks handle the laser variant's waste heat. This configuration is produced as a field refit rather than at a dedicated factory.

Armor & loadout

MECHBUSTER (LASER)
Energy
Weapon / EquipmentLocQtyAmmo
EnrN ×33