Maxim Mk II Transport (Infantry Support) "Shiloh"
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Sniper
- Intro
- 3084 Early Republic
- Rules
- Standard
- Cost
- 2.65M C-bills
- Move
- Armor
- 109 pts

Light PPC ×2Machine Gun ×2MML 3 ×2
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitBattle Value
828by skill
Point Value
32
Recognition Notes
The Maxim Mk II Transport "Shiloh" is a 50-ton hover combat vehicle built for sniping at range, cruising at 86 km/h with a top speed of 130. Its turret carries two Light PPCs and two Machine Guns alongside the pair of MML 3 launchers carried in the base model's turret, a heavier battery than the original mounts. The infantry compartment shrinks from 16 tons to 8 tons to make room for the added guns. CASE in the hull carries over from the base model, and armor remains Heavy Ferro-Fibrous. Cyclops Industries, Inc. builds the type at Skye.
Armor & Loadout
MAXIM MK II TRANSPORT (INFANTRY SUPPORT) "SHILOH"
EnergyBallisticMissile
Front: 30 front
Right: 20 front
Left: 20 front
Turret: 20 front
Rear: 19 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T ×2 | 2 | |
| Msl | T ×2 | 2 | 2 t ammo in B |
| Bal | T ×2 | 2 | 0.5 t ammo in B |
CASE: Body
Systems & Manufacturers
(Infantry Support) "Shiloh"
Maxim Mk II Transport
PV32
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20
Availability by era
4 eras · 6 factions
Maxim Mk II Transport variants (3)
Maxim Mk II Transport Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, IT16, SRCH, TUR(1/1/0*, IF0*) Introduced 3083 Battle value 476 Point value 25
(Infantry Support) "Shiloh" current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, IT8, SRCH, TUR(2/2/2, IF0*) Introduced 3084 Battle value 828 Point value 32
(ECM) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IT16, SRCH, TUR(0*/0*/-) Introduced 3087 Battle value 483 Point value 24