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Maxim Mk II Transport (ECM)

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Tech
Inner Sphere
Mass
50t
Role
Scout
Intro
3087 Early Republic
Rules
Standard
Cost
2.38M C-bills
Move
Armor
109 pts

Streak SRM 2

Maxim Mk II Transport (ECM) line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16

Availability by era

4 eras · 6 factions

GunPilotAdj BV
G011,116
G12976
G23811
G34638
G45483
G56415
G67372
G78328
G88309

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

MAXIM MK II TRANSPORT (ECM)
Missile
Weapon / EquipmentLocQtyAmmo
MslStreak SRM 2T12 t ammo in B
electronicsGuardian ECM SuiteISB