Maxim Mk II Transport (ECM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Scout
- Intro
- 3087 Early Republic
- Rules
- Standard
- Cost
- 2.38M C-bills
- Move
- Armor
- 109 pts

Streak SRM 2
Battle Value
483by skill
Point Value
24
Armor & Loadout
MAXIM MK II TRANSPORT (ECM)
Missile
Front: 30 front
Right: 20 front
Left: 20 front
Turret: 20 front
Rear: 19 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 2 | T | 1 | 2 t ammo in B |
| electronicsGuardian ECM SuiteIS | B |
Systems & Manufacturers
(ECM)
Maxim Mk II Transport
PV24
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Scout
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
4 eras · 6 factions
Maxim Mk II Transport variants (3)
Maxim Mk II Transport Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, IT16, SRCH, TUR(1/1/0*, IF0*) Introduced 3083 Battle value 476 Point value 25(Infantry Support) "Shiloh" Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, IT8, SRCH, TUR(2/2/2, IF0*) Introduced 3084 Battle value 828 Point value 32
(ECM) current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IT16, SRCH, TUR(0*/0*/-) Introduced 3087 Battle value 483 Point value 24