Maxim Mk II Transport
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3083 Early Republic
- Rules
- Standard
- Cost
- 2.12M C-bills
- Move
- Armor
- 109 pts
MML 3 ×2
Battle Value
476by skill
Point Value
25

View on Sarna
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitMaxim Mk II Transport
PV25
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Striker
Damage
S (+0)
1
M (+2)
1
L (+4)
0*
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 45Skill 1 40Skill 2 35Skill 3 30Skill 4 25Skill 5 22Skill 6 19Skill 7 16Skill 8 13
Availability by era
4 eras · 8 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,100 |
| G1 | 2 | 962 |
| G2 | 3 | 800 |
| G3 | 4 | 628 |
| G4 | 5 | 476 |
| G5 | 6 | 409 |
| G6 | 7 | 367 |
| G7 | 8 | 324 |
| G8 | 8 | 305 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Maxim Mk II Transport is a 50-ton hover combat vehicle built as a striker. Its turret carries a pair of MML 3 launchers, and the hull holds CASE alongside a 16-ton infantry compartment. It cruises at 86 km/h and can push to 130, quick for a vehicle carrying that much cargo, and its crew rides behind Heavy Ferro-Fibrous plate. Cyclops Industries, Inc. builds the type at Skye.
Armor & loadout
MAXIM MK II TRANSPORT
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T ×2 | 2 | 2 t ammo in B |
CASE: Body
Systems & manufacturers
Maxim Mk II Transport variants (3)
Maxim Mk II Transport current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, IT16, SRCH, TUR(1/1/0*, IF0*) Introduced 3083 Battle value 476 Point value 25
(Infantry Support) "Shiloh" Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, IT8, SRCH, TUR(2/2/2, IF0*) Introduced 3084 Battle value 828 Point value 32(ECM) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IT16, SRCH, TUR(0*/0*/-) Introduced 3087 Battle value 483 Point value 24