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Mars Assault Vehicle (ATM)

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Tech
Clan
Mass
100t
Rules
Standard
Cost
8.56M C-bills
Move
Armor
220 pts

Heavy Large LaserMachine Gun ×2Gauss RifleATM 9 ×3Streak SRM 4 ×2

SkillPVSkill 0 98Skill 1 87Skill 2 76Skill 3 65Skill 4 54Skill 5 49Skill 6 44Skill 7 39Skill 8 34

Availability by era

6 eras · 32 factions

GunPilotAdj BV
G014,500
G123,935
G233,273
G342,571
G451,948
G561,675
G671,500
G781,325
G881,247

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mars Assault Vehicle (ATM) is a 100-ton tracked combat vehicle built for the juggernaut role, cruising at 22 km/h with a top speed of 32, sluggish for its bulk. Three ATM 9 launchers fill the front of the hull, and a Streak SRM 4 sits on each side, right and left. The turret carries a Heavy Large Laser, a Gauss Rifle, and a pair of machine guns. The hull houses CASE and an ECM suite, and the crew rides behind Ferro-Fibrous plate. Niles Industriplex Alpha builds the type at Niles.

Armor & loadout

MARS ASSAULT VEHICLE (ATM)
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslF ×339 t ammo in B
MslStreak SRM 4R · L22 t ammo in B
EnrT1
BalT12 t ammo in B
BalT ×221 t ammo in B
electronicsECM SuiteClanB

CASE: Body