Mars Assault Vehicle (ATM)
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- Type
- Combat Vehicle
- Tech
- Clan
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 8.56M C-bills
- Move
- Armor
- 220 pts
Heavy Large LaserMachine Gun ×2Gauss RifleATM 9 ×3Streak SRM 4 ×2
Battle Value
1,948by skill
Point Value
54
View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unit(ATM)
Mars Assault Vehicle
PV54
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Juggernaut
Damage
S (+0)
12
M (+2)
9
L (+4)
4
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 98Skill 1 87Skill 2 76Skill 3 65Skill 4 54Skill 5 49Skill 6 44Skill 7 39Skill 8 34
Availability by era
6 eras · 32 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,500 |
| G1 | 2 | 3,935 |
| G2 | 3 | 3,273 |
| G3 | 4 | 2,571 |
| G4 | 5 | 1,948 |
| G5 | 6 | 1,675 |
| G6 | 7 | 1,500 |
| G7 | 8 | 1,325 |
| G8 | 8 | 1,247 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Mars Assault Vehicle (ATM) is a 100-ton tracked combat vehicle built for the juggernaut role, cruising at 22 km/h with a top speed of 32, sluggish for its bulk. Three ATM 9 launchers fill the front of the hull, and a Streak SRM 4 sits on each side, right and left. The turret carries a Heavy Large Laser, a Gauss Rifle, and a pair of machine guns. The hull houses CASE and an ECM suite, and the crew rides behind Ferro-Fibrous plate. Niles Industriplex Alpha builds the type at Niles.
Armor & loadout
MARS ASSAULT VEHICLE (ATM)
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×3 | 3 | 9 t ammo in B |
| MslStreak SRM 4 | R · L | 2 | 2 t ammo in B |
| Enr | T | 1 | |
| Bal | T | 1 | 2 t ammo in B |
| Bal | T ×2 | 2 | 1 t ammo in B |
| electronicsECM SuiteClan | B |
CASE: Body
Systems & manufacturers
Mars Assault Vehicle variants (5)
(Original) Role — Tech base Clan Rules — Alpha Strike abilities — Introduced 2842 Battle value — Point value —Mars Assault Vehicle Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, IF3, SRCH, TUR(3/3/3) Introduced 2871 Battle value 2,076 Point value 56(XL) Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, IF3, SRCH, TUR(3/3/3) Introduced 3061 Battle value 2,520 Point value 57
(ATM) current variant Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, SRCH, TUR(4/4/2) Introduced 3065 Battle value 1,948 Point value 54
(HAG) Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK2/2/2, IF4, SRCH, TUR(3/4/3) Introduced 3075 Battle value 2,545 Point value 68