Mars Assault Vehicle
- Type
- Combat Vehicle
- Tech
- Clan
- Mass
- 100t
- Role
- Missile Boat
- Intro
- 2871 Early Succession War
- Rules
- Standard
- Cost
- 8.73M C-bills
- Move
- Armor
- 220 pts
ER Large LaserMachine Gun ×2Gauss RifleLB 10-X ACLRM 15 ×3Streak SRM 6 ×2
TR:3060 · Record Sheets: RS:3060u
Compare this unitBattle Value
2,076by skill
Point Value
56
Recognition Notes
The Mars Assault Vehicle is a 100-ton tracked combat vehicle built as a missile boat. The front hull mounts an LB 10-X AC alongside three LRM 15 launchers, with a Streak SRM 6 on the right side and another on the left side. The turret carries an ER Large Laser, a Gauss Rifle, and two Machine Guns. An Artemis IV FCS sits with the front weapons, while the hull holds CASE and an ECM suite. Cruising at 22 km/h with a top speed of 32, it is slow for its bulk, and its crew rides behind Ferro-Fibrous armor. Various manufacturers build it across various factories.
Armor & Loadout
MARS ASSAULT VEHICLE
EnergyBallisticMissile
Front: 50 front
Right: 43 front
Left: 43 front
Turret: 47 front
Rear: 37 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalLB 10-X AC | F | 1 | 2 t ammo in B |
| Msl | F ×3 | 3 | 3 t ammo in B |
| MslStreak SRM 6 | R · L | 2 | 2 t ammo in B |
| Enr | T | 1 | |
| Bal | T | 1 | 2 t ammo in B |
| Bal | T ×2 | 2 | 0.5 t ammo in B |
| electronicsArtemis IV FCSClan | F | ||
| electronicsECM SuiteClan | B |
CASE: Body
Systems & Manufacturers
Mars Assault Vehicle
PV56
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Missile Boat
Damage
S (+0)
9
M (+2)
9
L (+4)
6
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32
Availability by era
10 eras · 18 factions
Mars Assault Vehicle variants (5)
(Original) Role — Tech base Clan Rules — Alpha Strike abilities — Introduced 2842 Battle value — Point value —
Mars Assault Vehicle current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, IF3, SRCH, TUR(3/3/3) Introduced 2871 Battle value 2,076 Point value 56
(XL) Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, IF3, SRCH, TUR(3/3/3) Introduced 3061 Battle value 2,520 Point value 57(ATM) Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, SRCH, TUR(4/4/2) Introduced 3065 Battle value 1,948 Point value 54(HAG) Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK2/2/2, IF4, SRCH, TUR(3/4/3) Introduced 3075 Battle value 2,545 Point value 68