Mantis MTS-L
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Striker
- Intro
- 3064 FedCom Civil War
- Rules
- Experimental
- Cost
- 9.45M C-bills
- Move
- Armor
- 98 pts
Medium Pulse Laser ×4Lance
Technical Readout: TR:3055U · Record Sheets: RS:3055Uu
Compare this unit
Availability by era
6 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,717 |
| G1 | 2 | 2,376 |
| G2 | 3 | 1,976 |
| G3 | 4 | 1,552 |
| G4 | 5 | 1,176 |
| G5 | 6 | 1,011 |
| G6 | 7 | 906 |
| G7 | 8 | 800 |
| G8 | 8 | 753 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Mantis MTS-L is a 30-ton striker that closes fast and fights in tight, cruising at 97 km/h and topping out near 151, with a supercharger pushing it to 194 km/h in a burst and a boosted cruising speed of 119 km/h under heat, where the SA-MN original ran the same cruising and top speeds behind MASC rather than a supercharger. Where the SA-MN carried a pair of small lasers and a single medium laser and worked as a scout, this configuration replaces all three with four Medium Pulse Lasers, two in the Left Torso and two in the Right Torso, and drops the standard myomer for Triple-Strength Myomer. The twin claws of the original give way to a lance in the Right Arm, and the heat-sink count falls from 12 double to 10 double. Solaris Arms builds it at Solaris VII.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 · LT ×2 | 4 | |
| PhyLance | RA | 1 | |
| mobilitySupercharger | LT |