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Mantis MTS-L

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Tech
Inner Sphere
Mass
30t
Rules
Experimental
Cost
9.45M C-bills
Move
Armor
98 pts

Medium Pulse Laser ×4Lance

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu

Compare this unit
SkillPVSkill 0 65Skill 1 58Skill 2 51Skill 3 44Skill 4 37Skill 5 33Skill 6 29Skill 7 25Skill 8 21

Availability by era

6 eras · 1 faction

GunPilotAdj BV
G012,717
G122,376
G231,976
G341,552
G451,176
G561,011
G67906
G78800
G88753

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Mantis MTS-L is a 30-ton striker that closes fast and fights in tight, cruising at 97 km/h and topping out near 151, with a supercharger pushing it to 194 km/h in a burst and a boosted cruising speed of 119 km/h under heat, where the SA-MN original ran the same cruising and top speeds behind MASC rather than a supercharger. Where the SA-MN carried a pair of small lasers and a single medium laser and worked as a scout, this configuration replaces all three with four Medium Pulse Lasers, two in the Left Torso and two in the Right Torso, and drops the standard myomer for Triple-Strength Myomer. The twin claws of the original give way to a lance in the Right Arm, and the heat-sink count falls from 12 double to 10 double. Solaris Arms builds it at Solaris VII.

Armor & loadout

Mech rightFrontMech left
MANTIS MTS-L
EnergyPhysical
Weapon / EquipmentLocQtyAmmo
EnrRT ×2 · LT ×24
PhyLanceRA1
mobilitySuperchargerLT