LRM Carrier (WoB)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3064 FedCom Civil War
- Rules
- Standard
- Cost
- 8.34M C-bills
- Move
- Armor
- 71 pts
LRM 20 ×3
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
1,050by skill
Point Value
35
Recognition Notes
The LRM Carrier (WoB) is a 60-ton tracked combat vehicle built as a missile boat, cruising at 32 km/h with a top speed near 54. It keeps the same three LRM 20 launchers in the front from the original LRM Carrier, but replaces that vehicle's ICE engine with an XL engine and its standard armor with ferro-fibrous plate. An Artemis IV FCS now sharpens the front-mounted launchers' fire, and a C3i Computer sits in the hull, neither of which the original carried. Aldis Industries, one of the original's many manufacturers, builds this version at Terra.
Armor & Loadout
LRM CARRIER (WOB)
Missile
Front: 20 front
Right: 18 front
Left: 18 front
Rear: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×3 | 3 | 6 t ammo in B |
| electronicsArtemis IV FCSIS | F | ||
| electronicsC3i ComputerIS | B |
Systems & Manufacturers
(WoB)
LRM Carrier
PV35
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
5
L (+4)
5
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19
Availability by era
2 eras · 1 faction
LRM Carrier variants (5)
LRM Carrier Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF3, LRM1/3/3, SRCH Introduced 2470 Battle value 833 Point value 22(3055 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, EE, IF4, MHQ1, SRCH Introduced 3055 Battle value 798 Point value 32
(WoB) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, IF5, MHQ2, SRCH Introduced 3064 Battle value 1,050 Point value 35
C Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, IF3, LRM3/3/3, SRCH, TUR(3/3/3, IF3, LRM3/3/3) Introduced 3106 Battle value 1,266 Point value 27(Primitive) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, IF3, LRM2/3/3 Introduced — Battle value 686 Point value 18