LRM Carrier (3055 Upgrade)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3055 Clan Invasion
- Rules
- Standard
- Cost
- 3.09M C-bills
- Move
- Armor
- 53 pts
LRM 20 ×3C3 Slave Unit
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
798by skill
Point Value
32
Recognition Notes
The LRM Carrier (3055 Upgrade) is a 60-ton tracked combat vehicle built as a missile boat, fighting at long range. It carries the same three LRM 20s in the front as the original LRM Carrier, but adds an Artemis IV FCS in the front and a C3 Slave Unit in the hull. Ferro-fibrous armor replaces the standard plate of the original, and cruising speed falls from 32 to 22 km/h, with top speed down from 54 to 32. Quikscell Company builds this version at Oliver.
Armor & Loadout
MissileSupport
Front: 14 front
Right: 14 front
Left: 14 front
Rear: 11 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×3 | 3 | 6 t ammo in B |
| Sup | B | 1 | |
| electronicsArtemis IV FCSIS | F |
Systems & Manufacturers
(3055 Upgrade)
LRM Carrier
PV32
TP: CVSZ: 3TMM: 0MV: 4"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
5
L (+4)
5
Heat not tracked

Special , EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20
Availability by era
7 eras · 6 factions
LRM Carrier variants (5)
LRM Carrier Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF3, LRM1/3/3, SRCH Introduced 2470 Battle value 833 Point value 22
(3055 Upgrade) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, EE, IF4, MHQ1, SRCH Introduced 3055 Battle value 798 Point value 32
(WoB) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, IF5, MHQ2, SRCH Introduced 3064 Battle value 1,050 Point value 35C Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, IF3, LRM3/3/3, SRCH, TUR(3/3/3, IF3, LRM3/3/3) Introduced 3106 Battle value 1,266 Point value 27(Primitive) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, IF3, LRM2/3/3 Introduced — Battle value 686 Point value 18