LRM Carrier C
- Type
- Combat Vehicle
- Tech
- Clan
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3106 Late Republic
- Rules
- Advanced
- Move
- Armor
- 60 pts
LRM 20 ×3
Source: RG30
Compare this unitBattle Value
1,266by skill
Point Value
27
Recognition Notes
The LRM Carrier C is a 60-ton tracked combat vehicle built as a missile boat fighting at long range. Where the base LRM Carrier mounts its three LRM 20 launchers on the front of the hull, this variant carries all three in a turret. Cruising speed rises from 32 to 43 km/h, with a top speed of 65 against the original's 54, and the hull wears Hardened armor in place of Standard. Joint Equipment Systems builds the type, with production also carried out at Quikscell Company, King Dumount Defense Facility, Maxwell Planetary Defense Consortium, Aldis Industries, and Amaris Armored Vehicles.
Armor & Loadout
LRM CARRIER C
Missile
Front: 12 front
Right: 12 front
Left: 12 front
Turret: 12 front
Rear: 12 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T ×3 | 3 | 4 t ammo in B |
Systems & Manufacturers
C
LRM Carrier
PV27
TP: cvSZ: 3TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
3
L (+4)
3
Heat not tracked

Special , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
3 eras · 4 factions
LRM Carrier variants (5)
LRM Carrier Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF3, LRM1/3/3, SRCH Introduced 2470 Battle value 833 Point value 22(3055 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, EE, IF4, MHQ1, SRCH Introduced 3055 Battle value 798 Point value 32(WoB) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, IF5, MHQ2, SRCH Introduced 3064 Battle value 1,050 Point value 35
C current variant Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, IF3, LRM3/3/3, SRCH, TUR(3/3/3, IF3, LRM3/3/3) Introduced 3106 Battle value 1,266 Point value 27
(Primitive) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, IF3, LRM2/3/3 Introduced — Battle value 686 Point value 18