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Kuma 3

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Tech
Clan
Mass
60t
Role
Scout
Intro
3085 Early Republic
Rules
Experimental
Cost
116.01M C-bills
Move
Armor
86 pts
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G011,444
G121,263
G231,050
G34825
G45625
G56538
G67481
G78425
G88400

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kuma 3 turns the chassis into a 60-ton scout, where the original Kuma fought as a skirmisher. A 420 large XXL fusion engine replaces the 360 XL unit, lifting cruising speed from 65 to 76 km/h and top speed from 97 to 119 km/h, fast for a heavy 'Mech, and jump range grows from 240 to 300 metres. Heat sinks fall from 11 to 10 double units, and ferro-fibrous armor over the endo steel structure carries over from the base model. Bergan Industries builds it at its Alshain BattleWorx plant.

Armor & loadout

Mech rightFrontMech left
KUMA 3