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Jupiter 4

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Tech
Clan
Mass
100t
Intro
3093 Early Republic
Rules
Standard
Cost
29.98M C-bills
Move
Armor
307 pts

ER PPC ×2LRM 15 ×2Streak SRM 4 ×2

SkillPVSkill 0 108Skill 1 96Skill 2 84Skill 3 72Skill 4 60Skill 5 54Skill 6 48Skill 7 42Skill 8 36

Availability by era

4 eras · 5 factions

GunPilotAdj BV
G016,826
G125,969
G234,964
G343,901
G452,955
G562,541
G672,275
G782,009
G881,891

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Jupiter 4 is a 100-ton assault built for close-in brawling, a role that departs from the sniper-oriented original of 3068. Where the base Jupiter carries an Ultra AC/5 in each arm, the Jupiter 4 replaces both with a Streak SRM 4, one in the left arm and one in the right, leaving the ER PPC and LRM 15 pairing in the left and right torsos untouched. A heavier 400 XL fusion engine lifts cruising speed from 32 to 43 km/h and top speed from 54 to 65 km/h, and the heat-sink count grows from 17 to 21 double sinks. It is built by CJF Factory Zone 4 at Erewhon.

Armor & loadout

Mech rightFrontMech left
JUPITER 4
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrRT · LT2
MslRT · LT232 rds · 4 t
MslStreak SRM 4RA · LA250 rds · 2 t
electronicsArtemis IV FCSClanRT · LT