JES II Strategic Missile Carrier (Ammo)
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 95t
- Role
- Missile Boat
- Intro
- 3080 Jihad
- Rules
- Standard
- Cost
- 6.16M C-bills
- Move
- Armor
- 168 pts
ER Medium LaserLRM 15 ×4MML 9 ×2
Battle Value
1,362by skill
Point Value
45

View on Sarna
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unit(Ammo)
JES II Strategic Missile Carrier
PV45
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Missile Boat
Damage
S (+0)
5
M (+2)
6
L (+4)
5
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25
Availability by era
5 eras · 35 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,146 |
| G1 | 2 | 2,751 |
| G2 | 3 | 2,288 |
| G3 | 4 | 1,798 |
| G4 | 5 | 1,362 |
| G5 | 6 | 1,171 |
| G6 | 7 | 1,049 |
| G7 | 8 | 926 |
| G8 | 8 | 872 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
JES II STRATEGIC MISSILE CARRIER (AMMO)
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Msl | F ×4 | 4 | 12 t ammo in B |
| Msl | R · L | 2 | 4 t ammo in B |
| electronicsGuardian ECM SuiteIS | B |
Systems & manufacturers
JES II Strategic Missile Carrier variants (3)
JES II Strategic Missile Carrier Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF5, LRM2/4/5, MHQ1, SRCH Introduced 3079 Battle value 1,349 Point value 48
(Ammo) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF5, LRM2/4/5, SRCH Introduced 3080 Battle value 1,362 Point value 45
(Support) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF6, SRCH Introduced 3088 Battle value 1,209 Point value 42