JES II Strategic Missile Carrier
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 95t
- Role
- Missile Boat
- Intro
- 3079 Jihad
- Rules
- Standard
- Cost
- 6.59M C-bills
- Move
- Armor
- 168 pts
ER Medium LaserLRM 15 ×4MML 9 ×2C3 Slave Unit
Battle Value
1,349by skill
Point Value
48

View on Sarna
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitJES II Strategic Missile Carrier
PV48
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Missile Boat
Damage
S (+0)
5
M (+2)
6
L (+4)
5
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28
Availability by era
5 eras · 36 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,116 |
| G1 | 2 | 2,725 |
| G2 | 3 | 2,266 |
| G3 | 4 | 1,781 |
| G4 | 5 | 1,349 |
| G5 | 6 | 1,160 |
| G6 | 7 | 1,039 |
| G7 | 8 | 917 |
| G8 | 8 | 863 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JES II Strategic Missile Carrier is a 95-ton tracked combat vehicle built as a missile boat that fights at long range. Four LRM 15 launchers and an ER Medium Laser face front, with an MML 9 on the right side and another MML 9 on the left side. A C3 Slave Unit sits in the hull alongside a Guardian ECM suite, and the crew rides behind standard armor. Cruising at 22 km/h with a top speed of 32, it is sluggish even for its weight class. Joint Equipment Systems builds it at Panpour.
Armor & loadout
EnergyMissileSupport
Front: 64 front
Right: 35 front
Left: 35 front
Rear: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Msl | F ×4 | 4 | 11 t ammo in B |
| Msl | R · L | 2 | 4 t ammo in B |
| Sup | B | 1 | |
| electronicsGuardian ECM SuiteIS | B |
Systems & manufacturers
JES II Strategic Missile Carrier variants (3)
JES II Strategic Missile Carrier current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF5, LRM2/4/5, MHQ1, SRCH Introduced 3079 Battle value 1,349 Point value 48
(Ammo) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF5, LRM2/4/5, SRCH Introduced 3080 Battle value 1,362 Point value 45(Support) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF6, SRCH Introduced 3088 Battle value 1,209 Point value 42