Jackrabbit JKR-9W
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Striker
- Intro
- 3074 Jihad
- Rules
- Standard
- Cost
- 2.05M C-bills
- Move
- Armor
- 62 pts
ER Medium LaserLight AC/5Streak SRM 2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
549by skill
Point Value
17
Recognition Notes
The Jackrabbit JKR-9W is a 25-ton light that fights close in, cruising at 65 km/h and topping out near 97. It reworks the JKR-8T's sniping loadout into a striker's kit, swapping the AC/2 in the right arm for a Light AC/5, while the Streak SRM 2 in the left arm carries over. An added ER medium laser in the right torso gives the JKR-9W a third weapon the 2765 original lacked. It remains an easily-serviced design, built by Skobel MechWorks at Terra and Caph.
Armor & Loadout
JACKRABBIT JKR-9W
EnergyBallisticMissile
Head: 9 front
Center Torso: 12 front, 3 rear
Right Torso: 5 front, 3 rear
Left Torso: 5 front, 3 rear
Right Arm: 5 front
Left Arm: 5 front
Right Leg: 6 front
Left Leg: 6 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Bal | RA | 1 | 20 rds · 1 t in RT |
| MslStreak SRM 2 | LA | 1 | 50 rds · 1 t in LT |
Systems & Manufacturers
JKR-9W
Jackrabbit
PV17
TP: BMSZ: 1TMM: 0MV: 12"
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9
Availability by era
1 era · 1 faction
Jackrabbit variants (3)
JKR-8T Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2765 Battle value 414 Point value 14JKR-9R "Joker" Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2768 Battle value 614 Point value 20
JKR-9W current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3074 Battle value 549 Point value 17