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Jackrabbit JKR-9W

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Tech
Inner Sphere
Mass
25t
Intro
3074 Jihad
Rules
Standard
Cost
2.05M C-bills
Move
Armor
62 pts

ER Medium LaserLight AC/5Streak SRM 2

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9

Availability by era

1 era · 1 faction

GunPilotAdj BV
G011,268
G121,109
G23922
G34725
G45549
G56472
G67423
G78373
G88351

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Jackrabbit JKR-9W is a 25-ton light that fights close in, cruising at 65 km/h and topping out near 97. It reworks the JKR-8T's sniping loadout into a striker's kit, swapping the AC/2 in the right arm for a Light AC/5, while the Streak SRM 2 in the left arm carries over. An added ER medium laser in the right torso gives the JKR-9W a third weapon the 2765 original lacked. It remains an easily-serviced design, built by Skobel MechWorks at Terra and Caph.

Armor & loadout

Mech rightFrontMech left
JACKRABBIT JKR-9W
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrRT1
BalRA120 rds · 1 t in RT
MslStreak SRM 2LA150 rds · 1 t in LT

Jackrabbit variants (3)

All 3 Jackrabbit variants