Jackrabbit JKR-8T
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Sniper
- Intro
- 2765 Star League
- Rules
- Standard
- Cost
- 1.85M C-bills
- Move
- Armor
- 62 pts
AC/2Streak SRM 2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
414by skill
Point Value
14
Recognition Notes
The Jackrabbit JKR-8T is a 25-ton light, cruising at 65 km/h and topping out near 97. It pairs a Streak SRM 2 in the left arm with an AC/2 in the right arm, running on a 150 fusion engine and an endo steel frame under ferro-fibrous armor, cooled by 10 single heat sinks. The type is built with an easily-serviced design in mind. Skobel MechWorks produces it at Terra, with additional output from Caph.
Armor & Loadout
JACKRABBIT JKR-8T
BallisticMissile
Head: 9 front
Center Torso: 12 front, 3 rear
Right Torso: 5 front, 3 rear
Left Torso: 5 front, 3 rear
Right Arm: 5 front
Left Arm: 5 front
Right Leg: 6 front
Left Leg: 6 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RA | 1 | 45 rds · 1 t in RT |
| MslStreak SRM 2 | LA | 1 | 50 rds · 1 t in LT |
Systems & Manufacturers
JKR-8T
Jackrabbit
PV14
TP: BMSZ: 1TMM: 0MV: 12"
ROLE: Sniper
Damage
S (+0)
1
M (+2)
1
L (+4)
0*
OV: 0Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10
Availability by era
4 eras · 4 factions
Jackrabbit variants (3)
JKR-8T current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2765 Battle value 414 Point value 14
JKR-9R "Joker" Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2768 Battle value 614 Point value 20JKR-9W Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3074 Battle value 549 Point value 17