Jackrabbit JKR-9R "Joker"
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Striker
- Intro
- 2768 Star League
- Rules
- Standard
- Cost
- 1.84M C-bills
- Move
- Armor
- 80 pts
Large LaserStreak SRM 2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unit
Availability by era
2 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,418 |
| G1 | 2 | 1,240 |
| G2 | 3 | 1,032 |
| G3 | 4 | 810 |
| G4 | 5 | 614 |
| G5 | 6 | 528 |
| G6 | 7 | 473 |
| G7 | 8 | 418 |
| G8 | 8 | 393 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JKR-9R "Joker" is a 25-ton striker built on the same 150 fusion engine as the 2765 JKR-8T, cruising at 65 km/h and topping out near 97. Where the JKR-8T carried an AC/2 in the right arm for sniping work, the Joker swaps it for a Large Laser, pushing this version into closer fighting range. The Streak SRM 2 in the left arm carries over unchanged, and the heat-sink count rises from 10 to 11 single sinks to cope with the new arm weapon. Like its predecessor it remains an easily-serviced design, built by Skobel MechWorks at Terra and Caph.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA | 1 | |
| MslStreak SRM 2 | LA | 1 | 50 rds · 1 t in LT |