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Jackrabbit JKR-9R "Joker"

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Tech
Inner Sphere
Mass
25t
Intro
2768 Star League
Rules
Standard
Cost
1.84M C-bills
Move
Armor
80 pts

Large LaserStreak SRM 2

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12

Availability by era

2 eras · 2 factions

GunPilotAdj BV
G011,418
G121,240
G231,032
G34810
G45614
G56528
G67473
G78418
G88393

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The JKR-9R "Joker" is a 25-ton striker built on the same 150 fusion engine as the 2765 JKR-8T, cruising at 65 km/h and topping out near 97. Where the JKR-8T carried an AC/2 in the right arm for sniping work, the Joker swaps it for a Large Laser, pushing this version into closer fighting range. The Streak SRM 2 in the left arm carries over unchanged, and the heat-sink count rises from 10 to 11 single sinks to cope with the new arm weapon. Like its predecessor it remains an easily-serviced design, built by Skobel MechWorks at Terra and Caph.

Armor & loadout

Mech rightFrontMech left
JACKRABBIT JKR-9R "JOKER"
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrRA1
MslStreak SRM 2LA150 rds · 1 t in LT

Jackrabbit variants (3)

All 3 Jackrabbit variants