Infiltrator Mk. II Battle Armor (Marine) (Sqd5)
- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 1t
- Role
- Ambusher
- Intro
- 3092 Early Republic
- Rules
- Standard
- Move
BA Micro Pulse Laser
Battle Value
303by skill
Point Value
15
Armor & Loadout
Energy
6 armor per trooper
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrBA Micro Pulse Laser | LA | 1 | |
| otherBA Basic Manipulator | RA · LA | ||
| otherBA Cutting Torch | RA | ||
| otherBA-Magnetic Clamp | BD | ||
| otherBA Space Operations AdaptationIS | BD |
Systems & Manufacturers
(Marine) (Sqd5)
Infiltrator Mk. II Battle Armor
PV15
TP: BASZ: 1TMM: 0MV: 6"j
ROLE: Ambusher
Damage
S (+0)
2
M (+2)
0
L (+4)
0
Heat not tracked

Special , , , ,
Alpha Strike Stats
SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7
Availability by era
No recorded availability.
Infiltrator Mk. II Battle Armor variants (15)
"Puma" (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, LECM, MEC, PAR, STL Introduced 3060 Battle value 253 Point value 17"Puma" (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, LECM, MEC, PAR, STL Introduced 3060 Battle value 340 Point value 17"Puma" (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, LECM, MEC, PAR, STL Introduced 3060 Battle value 437 Point value 18(Sensor) (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, LECM, MEC, PAR, RCN, STL Introduced 3063 Battle value 180 Point value 18(Sensor) (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, LECM, MEC, PAR, RCN, STL Introduced 3063 Battle value 243 Point value 18(Sensor) (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, LECM, MEC, PAR, RCN, STL Introduced 3063 Battle value 312 Point value 18(Magnetic) (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, LECM, STL, XMEC Introduced 3071 Battle value 253 Point value 17(Magnetic) (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, LECM, STL, XMEC Introduced 3071 Battle value 346 Point value 17(Magnetic) (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, LECM, STL, XMEC Introduced 3071 Battle value 444 Point value 17Coral Intent (Sqd4) Role Ambusher Tech base Inner Sphere Rules Experimental Alpha Strike abilities AM, CAR4, C3S, MAS, MEC, MHQ1 Introduced 3074 Battle value 189 Point value 17Coral Intent (Sqd5) Role Ambusher Tech base Inner Sphere Rules Experimental Alpha Strike abilities AM, CAR5, C3S, MAS, MEC, MHQ1 Introduced 3074 Battle value 255 Point value 17Coral Intent (Sqd6) Role Ambusher Tech base Inner Sphere Rules Experimental Alpha Strike abilities AM, CAR6, C3S, MAS, MEC, MHQ1 Introduced 3074 Battle value 327 Point value 17(Marine) (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, SOA, STL, XMEC Introduced 3092 Battle value 225 Point value 15
(Marine) (Sqd5) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR5, SOA, STL, XMEC Introduced 3092 Battle value 303 Point value 15
(Marine) (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, SOA, STL, XMEC Introduced 3092 Battle value 389 Point value 15