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Infiltrator Mk. II Battle Armor (Marine) (Sqd4)

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Tech
Inner Sphere
Mass
1t
Intro
3092 Early Republic
Rules
Standard
Cost
2.56M C-bills
Move

BA Micro Pulse Laser

SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G01520
G12455
G23378
G34297
G45225
G56194
G67173
G78153
G88144

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

Energy
6 armor per trooper
Weapon / EquipmentLocQtyAmmo
EnrBA Micro Pulse LaserLA1
otherBA Basic ManipulatorRA · LA
otherBA Cutting TorchRA
otherBA-Magnetic ClampBD
otherBA Space Operations AdaptationISBD

Infiltrator Mk. II Battle Armor variants (15)

"Puma" (Sqd4) Introduced 3060 Battle value 253 Point value 17"Puma" (Sqd5) Introduced 3060 Battle value 340 Point value 17"Puma" (Sqd6) Introduced 3060 Battle value 437 Point value 18(Sensor) (Sqd4) Introduced 3063 Battle value 180 Point value 18(Sensor) (Sqd5) Introduced 3063 Battle value 243 Point value 18(Sensor) (Sqd6) Introduced 3063 Battle value 312 Point value 18(Magnetic) (Sqd4) Introduced 3071 Battle value 253 Point value 17(Magnetic) (Sqd5) Introduced 3071 Battle value 346 Point value 17(Magnetic) (Sqd6) Introduced 3071 Battle value 444 Point value 17Coral Intent (Sqd4) Introduced 3074 Battle value 189 Point value 17Coral Intent (Sqd5) Introduced 3074 Battle value 255 Point value 17Coral Intent (Sqd6) Introduced 3074 Battle value 327 Point value 17
(Marine) (Sqd4) current variant Introduced 3092 Battle value 225 Point value 15
(Marine) (Sqd5) Introduced 3092 Battle value 303 Point value 15(Marine) (Sqd6) Introduced 3092 Battle value 389 Point value 15
All 15 Infiltrator Mk. II Battle Armor variants