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Infiltrator Mk. II Battle Armor (Magnetic) (Sqd5)

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Tech
Inner Sphere
Mass
1t
Intro
3071 Jihad
Rules
Standard
Move

BA Magshot Gauss Rifle

SkillPVSkill 0 29Skill 1 26Skill 2 23Skill 3 20Skill 4 17Skill 5 15Skill 6 13Skill 7 11Skill 8 9

Availability by era

1 era · 1 faction

GunPilotAdj BV
G01799
G12699
G23581
G34457
G45346
G56298
G67266
G78235
G88221

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

Ballistic
6 armor per trooper
Weapon / EquipmentLocQtyAmmo
BalBA Magshot Gauss RifleRA1
otherBA Basic ManipulatorRA · LA
otherBA-Magnetic ClampBD
otherBA ECMISBD

Infiltrator Mk. II Battle Armor variants (15)

"Puma" (Sqd4) Introduced 3060 Battle value 253 Point value 17"Puma" (Sqd5) Introduced 3060 Battle value 340 Point value 17"Puma" (Sqd6) Introduced 3060 Battle value 437 Point value 18(Sensor) (Sqd4) Introduced 3063 Battle value 180 Point value 18(Sensor) (Sqd5) Introduced 3063 Battle value 243 Point value 18(Sensor) (Sqd6) Introduced 3063 Battle value 312 Point value 18(Magnetic) (Sqd4) Introduced 3071 Battle value 253 Point value 17
(Magnetic) (Sqd5) current variant Introduced 3071 Battle value 346 Point value 17
(Magnetic) (Sqd6) Introduced 3071 Battle value 444 Point value 17Coral Intent (Sqd4) Introduced 3074 Battle value 189 Point value 17Coral Intent (Sqd5) Introduced 3074 Battle value 255 Point value 17Coral Intent (Sqd6) Introduced 3074 Battle value 327 Point value 17(Marine) (Sqd4) Introduced 3092 Battle value 225 Point value 15(Marine) (Sqd5) Introduced 3092 Battle value 303 Point value 15(Marine) (Sqd6) Introduced 3092 Battle value 389 Point value 15
All 15 Infiltrator Mk. II Battle Armor variants