Hydra 3
- Type
- Protomech
- Tech
- Clan
- Mass
- 6t
- Role
- Missile Boat
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 711.3K C-bills
- Move
- Armor
- 24 pts
LRM 6
TR:3060 · Record Sheets: RS:3060u
Compare this unitBattle Value
247by skill
Point Value
11
Armor & Loadout
Missile
Head: 3 front
Torso: 9 front
Right Arm: 3 front
Left Arm: 3 front
Legs: 6 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | |
| otherProtoMech Jump Jet | BD | ||
| otherEI Interface | BD | ||
| Clan Ammo ProtoMech LRM-6 | BD | 1 | 10 rds |
Systems & Manufacturers
3
Hydra
PV11
TP: PMSZ: 1TMM: 0MV: 10"j
ROLE: Missile Boat
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0*
Heat not tracked

Special
Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
2 eras · 2 factions
Hydra variants (4)
Hydra Role Brawler Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3059 Battle value 209 Point value 82 Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3066 Battle value 223 Point value 6
3 current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities IF0* Introduced 3067 Battle value 247 Point value 11
4 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3072 Battle value 220 Point value 8