Hydra 2
- Type
- Protomech
- Tech
- Clan
- Mass
- 6t
- Role
- Ambusher
- Intro
- 3066 FedCom Civil War
- Rules
- Standard
- Cost
- 679.2K C-bills
- Move
- Armor
- 14 pts
Streak SRM 5
TR:3060 · Record Sheets: RS:3060u
Compare this unitBattle Value
223by skill
Point Value
6
Armor & Loadout
Missile
Main Gun: 2 front
Head: 2 front
Torso: 5 front
Right Arm: 1 front
Left Arm: 1 front
Legs: 3 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 5 | MG | 1 | 10 rds in BD |
| otherProtoMech Jump Jet | BD | ||
| otherEI Interface | BD |
Systems & Manufacturers
2
Hydra
PV6
TP: PMSZ: 1TMM: 0MV: 8"/6"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 10Skill 1 9Skill 2 8Skill 3 7Skill 4 6Skill 5 5Skill 6 4Skill 7 3Skill 8 2
Availability by era
6 eras · 2 factions
Hydra variants (4)
Hydra Role Brawler Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3059 Battle value 209 Point value 8
2 current variant Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3066 Battle value 223 Point value 6
3 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities IF0* Introduced 3067 Battle value 247 Point value 114 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3072 Battle value 220 Point value 8