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Hermit Crab HMC-15

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Tech
Inner Sphere
Mass
25t
Intro
3108 Late Republic
Rules
Standard
Cost
2.16M C-bills
Move
Armor
80 pts

Light PPC ×2

SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
GunPilotAdj BV
G011,714
G121,499
G231,247
G34979
G45742
G56638
G67571
G78505
G88475

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The HMC-15 is a 25-ton striker that fights at stand-off range, cruising at 76 km/h and topping out near 119 km/h. It reworks the Hermit Crab from the HMC-13's scouting role, swapping the twin ER Medium Lasers for a Light PPC in each arm and fitting ferro-fibrous armor in place of the standard plating. The HMC-13's 210-meter jump capability is absent here, leaving the design to close on its speed and reach alone. It keeps the chassis's reputation as an easily-serviced design, and StarCorps Industries builds it at Son Hoa.

Armor & loadout

Mech rightFrontMech left
HERMIT CRAB HMC-15
Energy
Weapon / EquipmentLocQtyAmmo
EnrRA · LA2

Hermit Crab variants (3)

All 3 Hermit Crab variants