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Hermit Crab HMC-14

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Tech
Inner Sphere
Mass
25t
Intro
3108 Late Republic
Rules
Standard
Cost
2.31M C-bills
Move
Armor
80 pts

ER Medium Laser ×3

SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
GunPilotAdj BV
G011,950
G121,705
G231,418
G341,114
G45844
G56726
G67650
G78574
G88540

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hermit Crab HMC-14 is a 25-ton striker that fights close in, cruising at 76 km/h and topping out near 119, with a jump range of 180 metres. Where the HMC-13 fielded a pair of ER medium lasers in the arms and served as a scout, this 3108 version adds a third ER medium laser in the center torso for a heavier close-range punch. Ferro-fibrous armor replaces the standard plating of the HMC-13, though its jump range falls short of the earlier model's 210 metres. The design remains an easily-serviced machine, built by StarCorps Industries at Son Hoa.

Armor & loadout

Mech rightFrontMech left
HERMIT CRAB HMC-14
Energy
Weapon / EquipmentLocQtyAmmo
EnrCT · RA · LA3

Hermit Crab variants (3)

All 3 Hermit Crab variants