Hermit Crab HMC-13
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 3104 Late Republic
- Rules
- Standard
- Cost
- 2.24M C-bills
- Move
- Armor
- 80 pts
ER Medium Laser ×2
Battle Value
731by skill
Point Value
22
HMC-13
Hermit Crab
PV22
TP: BMSZ: 1TMM: 0MV: 14"j
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
3 eras · 13 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,689 |
| G1 | 2 | 1,477 |
| G2 | 3 | 1,228 |
| G3 | 4 | 965 |
| G4 | 5 | 731 |
| G5 | 6 | 629 |
| G6 | 7 | 563 |
| G7 | 8 | 497 |
| G8 | 8 | 468 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hermit Crab HMC-13 is a 25-ton scout that fights close in, cruising at 76 km/h and topping out near 119 on its 175 fusion engine. It carries an ER medium laser in the left arm and a matching ER medium laser in the right arm, with standard armor over a standard internal structure and ten double heat sinks. The design is noted as easily serviced. StarCorps Industries builds it at Son Hoa.
Armor & loadout
Mech rightFrontMech left
HERMIT CRAB HMC-13
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA · LA | 2 |
Systems & manufacturers
Hermit Crab variants (3)
HMC-13 current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3104 Battle value 731 Point value 22
HMC-14 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, JMPW1 Introduced 3108 Battle value 844 Point value 27HMC-15 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3108 Battle value 742 Point value 22