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Hermit Crab HMC-13

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Tech
Inner Sphere
Mass
25t
Role
Scout
Intro
3104 Late Republic
Rules
Standard
Cost
2.24M C-bills
Move
Armor
80 pts

ER Medium Laser ×2

SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
GunPilotAdj BV
G011,689
G121,477
G231,228
G34965
G45731
G56629
G67563
G78497
G88468

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hermit Crab HMC-13 is a 25-ton scout that fights close in, cruising at 76 km/h and topping out near 119 on its 175 fusion engine. It carries an ER medium laser in the left arm and a matching ER medium laser in the right arm, with standard armor over a standard internal structure and ten double heat sinks. The design is noted as easily serviced. StarCorps Industries builds it at Son Hoa.

Armor & loadout

Mech rightFrontMech left
HERMIT CRAB HMC-13
Energy
Weapon / EquipmentLocQtyAmmo
EnrRA · LA2

Hermit Crab variants (3)

All 3 Hermit Crab variants