Hermit Crab HMC-13
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 3104 Late Republic
- Rules
- Standard
- Cost
- 2.24M C-bills
- Move
- Armor
- 80 pts
ER Medium Laser ×2
Source: RG10
Compare this unitBattle Value
731by skill
Point Value
22
Recognition Notes
The Hermit Crab HMC-13 is a 25-ton scout that fights close in, cruising at 76 km/h and topping out near 119 on its 175 fusion engine. It carries an ER medium laser in the left arm and a matching ER medium laser in the right arm, with standard armor over a standard internal structure and ten double heat sinks. The design is noted as easily serviced. StarCorps Industries builds it at Son Hoa.
Armor & Loadout
HERMIT CRAB HMC-13
Energy
Head: 9 front
Center Torso: 13 front, 2 rear
Right Torso: 10 front, 2 rear
Left Torso: 10 front, 2 rear
Right Arm: 5 front
Left Arm: 5 front
Right Leg: 11 front
Left Leg: 11 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA · LA | 2 |
Systems & Manufacturers
HMC-13
Hermit Crab
PV22
TP: BMSZ: 1TMM: 0MV: 14"j
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
3 eras · 7 factions
Hermit Crab variants (3)
HMC-13 current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3104 Battle value 731 Point value 22
HMC-14 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, JMPW1 Introduced 3108 Battle value 844 Point value 27HMC-15 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3108 Battle value 742 Point value 22