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Goth A

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Tech
Clan
Mass
60t
Role
Attack
Rules
Standard
Cost
4.23M C-bills
Move
Armor
230 pts

ER Medium Laser ×2Large Pulse Laser ×2SRM 6 ×4

Alpha Strike

No Alpha Strike data published for this unit

Availability by era

5 eras · 26 factions

GunPilotAdj BV
G014,384
G123,834
G233,189
G342,505
G451,898
G561,632
G671,461
G781,291
G881,215

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Goth A is a 60-ton fighter flown in the attack role, an alternate configuration of the same craft that in its base configuration carries fire-support armament. Where the base configuration mounts a single Large Pulse Laser and two ER Medium Lasers in the nose, this configuration carries a pair of Large Pulse Lasers there instead. Each wing trades the base configuration's LRM 15 and Small Pulse Laser, along with their Artemis IV FCS, for an ER Medium Laser and two SRM 6 launchers, and the aft ER Medium Lasers of the base configuration are absent here. CASE in the fuselage carries over, and this configuration runs 21 single heat sinks against the base configuration's 19, within the same ferro-aluminum armor and the same combat computer and easily-serviced design. Complex H-3 CCC builds the type at Homer.

Armor & loadout

GOTH A
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrpodN ×22
EnrpodRW · LW2
MslSRM 6podRW ×2 · LW ×241 t ammo in FS

CASE: Fuselage