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Fusilier Battle Armor (Upgrade) (Sqd4)

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Tech
Inner Sphere
Mass
2t
Intro
3135 Dark Age
Rules
Advanced
Cost
4.14M C-bills
Move

BA Plasma RifleBA Light Machine Gun

SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G01882
G12772
G23642
G34504
G45382
G56329
G67294
G78260
G88244

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

EnergyBallistic
15 armor per trooper
Weapon / EquipmentLocQtyAmmo
EnrBA Plasma RifleRA1
BalBA Light Machine GunBD1
otherBA Armored GloveLA
otherInfantry Assault RifleLA