Fulcrum Heavy Hovertank II
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 8.85M C-bills
- Move
- Armor
- 160 pts

Medium Laser ×3LRM 10SRM 6TAG
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
1,248by skill
Point Value
48
Recognition Notes
The Fulcrum Heavy Hovertank II is a 50-ton hover combat vehicle fielded as a striker, cruising at 108 km/h and reaching 162. It drops the base model's large laser from the turret in favor of two additional medium lasers, bringing the turret armament to three medium lasers alongside the LRM 10, and adds an SRM 6 to the same turret. The TAG in front carries over unchanged, and the hull still houses a Guardian ECM suite. Cyclops, Incorporated builds the type at Skye.
Armor & Loadout
FULCRUM HEAVY HOVERTANK II
EnergyMissileSupport
Front: 46 front
Right: 27 front
Left: 27 front
Turret: 40 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupTAG | F | 1 | |
| Msl | T | 1 | 1 t ammo in B |
| Enr | T ×3 | 3 | |
| MslSRM 6 | T | 1 | 1 t ammo in B |
| electronicsGuardian ECM SuiteIS | B |
Systems & Manufacturers
II
Fulcrum Heavy Hovertank
PV48
TP: CVSZ: 2TMM: 0MV: 20"h
ROLE: Striker
Damage
S (+0)
3
M (+2)
3
L (+4)
1
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28
Availability by era
6 eras · 9 factions
Fulcrum Heavy Hovertank variants (4)
Fulcrum Heavy Hovertank Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, SRCH, TAG, TUR(2/2/1, IF1) Introduced 3057 Battle value 1,167 Point value 42
II current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, SRCH, TAG, TUR(3/3/1, IF1) Introduced 3067 Battle value 1,248 Point value 48
X Role Striker Tech base Mixed Rules Experimental Alpha Strike abilities AECM, ARS, RCA, SRCH, TUR(2/2/-) Introduced 3075 Battle value 1,686 Point value 43III Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF0*, MHQ1, SRCH, TAG, TUR(2/2/0*, IF0*) Introduced 3078 Battle value 1,185 Point value 48