Fulcrum Heavy Hovertank
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3057 Clan Invasion
- Rules
- Standard
- Cost
- 8.68M C-bills
- Move
- Armor
- 160 pts
Large LaserMedium LaserLRM 10TAG
Battle Value
1,167by skill
Point Value
42

Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitFulcrum Heavy Hovertank
PV42
TP: CVSZ: 2TMM: 0MV: 20"h
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
7 eras · 23 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,696 |
| G1 | 2 | 2,357 |
| G2 | 3 | 1,961 |
| G3 | 4 | 1,540 |
| G4 | 5 | 1,167 |
| G5 | 6 | 1,004 |
| G6 | 7 | 899 |
| G7 | 8 | 794 |
| G8 | 8 | 747 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Fulcrum Heavy Hovertank is a 50-ton hover combat vehicle built for the striker role, cruising at 108 km/h and capable of pushing to 162, quick for its weight. Its turret carries a Large Laser, a Medium Laser, and an LRM 10, while a TAG designator sits on the front of the hull. A Guardian ECM suite rides in the hull alongside an XL engine, and the crew works behind standard armor plate. Alphard Trading Corporation builds the type at Alphard, with additional production at other sites.
Armor & loadout
FULCRUM HEAVY HOVERTANK
EnergyMissileSupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupTAG | F | 1 | |
| Enr | T | 1 | |
| Enr | T | 1 | |
| Msl | T | 1 | 1 t ammo in B |
| electronicsGuardian ECM SuiteIS | B |
Systems & manufacturers
Fulcrum Heavy Hovertank variants (4)
Fulcrum Heavy Hovertank current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, SRCH, TAG, TUR(2/2/1, IF1) Introduced 3057 Battle value 1,167 Point value 42
II Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, SRCH, TAG, TUR(3/3/1, IF1) Introduced 3067 Battle value 1,248 Point value 48X Role Striker Tech base Mixed Rules Experimental Alpha Strike abilities AECM, ARS, RCA, SRCH, TUR(2/2/-) Introduced 3075 Battle value 1,686 Point value 43III Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF0*, MHQ1, SRCH, TAG, TUR(2/2/0*, IF0*) Introduced 3078 Battle value 1,185 Point value 48