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Flashman FLS-10E

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Tech
Mixed
Mass
75t
Intro
3144 Dark Age
Rules
Advanced
Move
Armor
231 pts

ER Medium Laser ×5ER Large Laser ×3ER Small LaserAnti-Missile System

SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29

Availability by era

2 eras · 7 factions

GunPilotAdj BV
G017,736
G126,765
G235,626
G344,421
G453,349
G562,880
G672,579
G782,277
G882,143

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The FLS-10E is a 75-ton skirmisher, a 3144 rework of the 2701 FLS-8K that keeps the original's laser-heavy loadout but sharpens every mount into extended-range hardware. The three Large Lasers in the left arm, right arm, and center torso become ER Large Lasers, and the Medium Lasers in the left arm, right arm, left torso, rear-facing left torso, and right torso all become ER Medium Lasers; the Anti-Missile System in the right torso carries over unchanged. The head-mounted Flamer of the FLS-8K is replaced by an ER Small Laser, and Clan-spec engineering runs through the chassis: a Clan XL fusion engine drives the same 54 km/h cruise and 86 km/h top speed as before, while Inner Sphere endo steel structure and laser-reflective armor replace the standard-armor original. The heat-sink count rises from 15 to 18 Inner Sphere double sinks. It carries the same rugged, field-serviceable frame as the FLS-8K, and Defiance Industries builds it at Hesperus II.

Armor & loadout

Mech rightFrontMech left
FLASHMAN FLS-10E
EnergySupport
Weapon / EquipmentLocQtyAmmo
EnrHD1
EnrCT · RA · LA3
EnrRT · LT · RA · LA4
SupRT11 t ammo
EnrrearLT1
mobilitySuperchargerCT

CASE II: Right Torso