Fire Scorpion 3
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 65t
- Role
- Skirmisher
- Intro
- 3071 Jihad
- Rules
- Standard
- Cost
- 6.61M C-bills
- Move
- Armor
- 224 pts
AP Gauss Rifle ×4Ultra AC/20
Battle Value
1,904by skill
Point Value
38

View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unit3
Fire Scorpion
PV38
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 2Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
5 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,398 |
| G1 | 2 | 3,846 |
| G2 | 3 | 3,199 |
| G3 | 4 | 2,513 |
| G4 | 5 | 1,904 |
| G5 | 6 | 1,637 |
| G6 | 7 | 1,466 |
| G7 | 8 | 1,295 |
| G8 | 8 | 1,219 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Fire Scorpion 3 is a 65-ton heavy built as a skirmisher, cruising at 43 km/h and topping out near 65. Its firepower centers on an Ultra AC/20 in the left torso, backed in the right torso by four AP Gauss Rifles and a targeting computer. An active probe sits in the head, which carries a reinforced head cowl. The type runs on 10 single heat sinks and standard armor, and is a field refit produced at various sites.
Armor & loadout
FIRE SCORPION 3
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | LT | 1 | 20 rds · 4 t |
| Bal | RT ×4 | 4 | 80 rds · 2 t |
| electronicsActive ProbeClan | HD | ||
| electronicsTargeting ComputerClan | RT |
Systems & manufacturers
Fire Scorpion variants (4)
(Original) Role — Tech base Clan Rules Standard Alpha Strike abilities — Introduced 2834 Battle value — Point value —Fire Scorpion Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 2852 Battle value 1,546 Point value 362 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, PRB, RCN Introduced 3060 Battle value 1,749 Point value 40
3 current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, PRB, RCN Introduced 3071 Battle value 1,904 Point value 38