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Fire Scorpion 3

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Tech
Clan
Mass
65t
Intro
3071 Jihad
Rules
Standard
Cost
6.61M C-bills
Move
Armor
224 pts

AP Gauss Rifle ×4Ultra AC/20

Fire Scorpion 3 line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22

Availability by era

5 eras · 2 factions

GunPilotAdj BV
G014,398
G123,846
G233,199
G342,513
G451,904
G561,637
G671,466
G781,295
G881,219

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Fire Scorpion 3 is a 65-ton heavy built as a skirmisher, cruising at 43 km/h and topping out near 65. Its firepower centers on an Ultra AC/20 in the left torso, backed in the right torso by four AP Gauss Rifles and a targeting computer. An active probe sits in the head, which carries a reinforced head cowl. The type runs on 10 single heat sinks and standard armor, and is a field refit produced at various sites.

Armor & loadout

FIRE SCORPION 3
Ballistic
Weapon / EquipmentLocQtyAmmo
BalLT120 rds · 4 t
BalRT ×4480 rds · 2 t
electronicsActive ProbeClanHD
electronicsTargeting ComputerClanRT